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Death stranding review
Death stranding review






By comparison, the director’s cut openly admits the lawn mowing part is no fun but without that core gameplay there’s not only less to do for the player but less for the story and characters to bounce off of. So now PlayStation players have the chance to check. The special Half-Life and Cyberpunk 2077 themed missions from the PC edition, which rewarded you with specialized items, cosmetics, and fun crossover easter eggs, are in the Directors Cut. Imagine the original as Lawn Mowing Simulator but with a story campaign about existential dread and the importance of human contact. The standout additions to Death Stranding: Directors Cut are easily the new missions and activities. But it was that way on purpose, not by accident, and it was the wider plot and captivating presentation that helped to make the game compelling. These gadgets make things much easier, but the obvious problem is that it openly acknowledges that the core gameplay of the original was boring and frustrating. Despite all the ghosts and other Kojima madness, slipping over and damaging your parcels was always the greatest impediment to progress in the original and now it happens much less, especially as you’ve also got a cargo catapult as well – although that only becomes available about halfway through. This is a pair of robot legs that you can use to carry parcels, or yourself, and which is much less prone to falling over than if you’re playing the game normally. The obvious intent is to make the game more accessible to mainstream gamers, with the most important addition being the ‘buddy bot’.

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Nevertheless, a lot of the changes to the Director’s Cut are aimed at making postal deliveries easier, improving the combat, and adding more stealth elements. There’s also some human marauders thrown in, which is when Death Stranding comes closest to being a standard third person action game, but that was never really the focus. An even shorter version of the premise is that you’re a sci-fi postman being menaced by invisible ghosts.








Death stranding review